"Konnektivität" des Codes am Beispiel eines ASCII-Plotgenerators, eines Dienstprogramms für Operationen mit Intervallen und Demo in Blazor WebAssembly

Das Arbeiten mit Perioden kann verwirrend sein. Stellen Sie sich vor, Sie haben eine Buchhaltungsanwendung. Und Sie müssen die Zeiträume abrufen, in denen der Mitarbeiter vor der Gehaltsindexierung am Zeitplan „2 bis 2“ gearbeitet hat. In diesem Fall müssen Urlaube, Änderungen der Arbeitspläne, Entlassungen / Wiedereinstellungen, Versetzungen in andere Abteilungen und andere Personalaktivitäten berücksichtigt werden. Diese Informationen werden in Form von Bestellungen gespeichert, die ein "Startdatum" und ein "Enddatum" haben, d. H. Sie haben Zeiträume, um zu arbeiten.





Suchen Sie beispielsweise den Schnittpunkt aller Intervalle:





          2              5         7         9        
          |--------------|         |---------|        
0              3    4         6    7              10  
|--------------|    |---------|    |--------------|   
     1              4    5              8             
     |--------------|    |--------------|             
Result
          2    3                   7    8             
          |----|                   |----|

//       
      
      



Das angekündigte Dienstprogramm dient zur Lösung solcher Probleme.





Das Arbeiten mit Perioden in der visuellen Darstellung ist viel einfacher. Daher habe ich zum Testen (es gibt auch eine Reihe von Tests) und zur Dokumentation eine einfache Generierung von ASCII-Bildern erstellt, wie oben gezeigt.





, ASCII y=f(x).





1. ASCII Blazor WebAssembly. y x.





IntervalUtility

GitHub, NuGet, demo Blazor WebAssembly.





. GitHub.









var arrayOfArrays = new[] {
    new[] { new Interval<int>(2,5), new Interval<int>(7, 9) },
    new[] { new Interval<int>(0,3), new Interval<int>(4, 6), 
            new Interval<int>(7, 10) },
    new[] { new Interval<int>(1,4), new Interval<int>(5, 8) },
};

var intervalUtil = new IntervalUtil();
var res = intervalUtil.Intersections(arrayOfArrays);
// => [2,3], [7,8]


          2              5         7         9       
          |--------------|         |---------|       
0              3    4         6    7              10 
|--------------|    |---------|    |--------------|  
     1              4    5              8            
     |--------------|    |--------------|            
Result
          2    3                   7    8            
          |----|                   |----| 
      
      







var intervalsA = new[] { new Interval<int>(1, 5), new Interval<int>(7, 10) };
var intervalsB = new[] { new Interval<int>(0, 2), new Interval<int>(3, 5), 
                         new Interval<int>(8, 9) };

var intervalUtil = new IntervalUtil();
var res = intervalUtil.Exclude(intervalsA, intervalsB);
// => [2,3], [7,8], [9,10]


     1                   5         7              10
     |-------------------|         |--------------|
0         2    3         5              8    9
|---------|    |---------|              |----|
Result
          2    3                   7    8    9    10
          |----|                   |----|    |----|
      
      



. ASCII .





ASCII

demo Blazor WebAssembly.





“ ”. /. , “ ”, , “ ” - .





: “ ASCII” ,

( ). “” . . - . . - .





, :





  • ,





  • , , .





/ , .





public class DrawerProcessor {
    public void Draw(
        //          
        Func<int, int, DrawerBlock> blockDraw, 
        //     
        Action<string, bool> onBlockDraw) {

        int row = 0;
        int blockIndex = 0;

        var done = false;
        while (!done) {
            var block = blockDraw(row, blockIndex);

            switch (block.Command) {
                case DrawerCommand.Continue:
                    blockIndex = blockIndex + block.Displacement;
                    break;
                case DrawerCommand.NewLine:
                    row = row + 1;
                    blockIndex = 0;
                    break;
                case DrawerCommand.End:
                    done = true;
                    break;
            }

            onBlockDraw(block.Value, done);
        }
    }
}

public class DrawerBlock {
    public string Value { get; set; }
    public DrawerCommand Command { get; set; }

    //   ,
    // Value      
    //   Value         2
    public int Displacement { get; set; } = 1;
}
      
      



DrawerProcessor . DrawerProcessor :





  • ,





  • ,





  • .





DrawerProcessor:





var drawer = new DrawerProcessor();
drawer.Draw(
    (row, blockIndex) => {
        //       

        if (row == 3)
            return new DrawerBlock { 
                Command = DrawerCommand.End 
            };

        if(blockIndex == 3)
            return new DrawerBlock {
                Value = Environment.NewLine,
                Command = DrawerCommand.NewLine
            };

        return new DrawerBlock {
            Value = $"[{row},{blockIndex}]",
            Command = DrawerCommand.Continue
        };
    },
    (blockStr, isEnd) => Console.Write(blockStr)
);


[0,0][0,1][0,2]
[1,0][1,1][1,2]
[2,0][2,1][2,2]

//  1.  DrawerProcessor.
//        -  
//     (   (row, blockIndex) => { .. }),
//   .
      
      



, , DrawerBlock.Displacement? - 1 , :





8         11
|---------|
      
      



“11” - . “11” - , “ “11”, “1” - “1” ”. ? “11” : DrawerBlock.Displacement = 2.





: “11” , (, -). ( “1” - “1”), .. " ". .





:





static class Block {
    public static DrawerBlock Continue(string val, int displacement = 1)         
        => new() {
            Command = DrawerCommand.Continue,
            Value = val,
            Displacement = displacement
        };

    public static DrawerBlock End() =>
        new() { Command = DrawerCommand.End };

    public static DrawerBlock NewLine() =>
        new() { 
            Command = DrawerCommand.NewLine, 
            Value = Environment.NewLine 
        };
}
      
      



:





return new DrawerBlock {
    Value = Environment.NewLine,
    Command = DrawerCommand.NewLine
};
      
      



:





return Block.NewLine();
      
      



1 ( (row, blockIndex) => { .. }). , . , / -  (row, blockIndex) => { .. } .





: 1 :





[0,0][0,1][0,2]
[1,0][1,1][1,2]
[2,0][2,1][2,2]
      
      



:





[   ][0,1][   ]
[1,0][   ][1,2]
[   ][2,1][   ]
      
      



(row, blockIndex) => { .. }.





: “ /” - , .. “ ” - . “ ” - .





.. , (. ), . .





. (“ ”, “ ”, “ ”, “ ”) ().





//  ""
DrawerBlock end(int row, int blockIndex) =>
    row == 3 ? Block.End() : null;

//  " "
DrawerBlock newLine(int row, int blockIndex) =>
    blockIndex == 3 ? Block.NewLine() : null;

//  "  "
DrawerBlock brick(int row, int blockIndex) => 
    Block.Continue($"[{row},{blockIndex}]");
      
      



:





public class BlockDrawer {
    readonly DrawerProcessor _DrawerProcessor;
    public BlockDrawer(DrawerProcessor drawerProcessor) {
        _DrawerProcessor = drawerProcessor 
            ?? throw new ArgumentNullException(nameof(drawerProcessor));
    }

    public void Draw(
        IReadOnlyCollection<Func<int, int, DrawerBlock>> blockDrawers, 
        Action<string, bool> onBlockDraw) {

        _DrawerProcessor.Draw(
                (row, blockIndex) => {
                    foreach (var bd in blockDrawers) {
                        var block = bd(row, blockIndex);
                        if (block != null)
                            return block;
                    }
                    return 
                        new DrawerBlock { Command = DrawerCommand.End };
                },
                onBlockDraw
            );
    }
}
      
      



:





//  :   
var blockDrawers = new Func<int, int, DrawerBlock>[] { 
    end,
    newLine,
    brick
};

var drawer = new DrawerProcessor();
var blockDrawer = new BlockDrawer(drawer);

blockDrawer.Draw(
    blockDrawers,
    (blockStr, isEnd) => Console.Write(blockStr));
      
      



, 1 - .





:





static void Main(string[] args) {

    DrawerBlock end(int row, int blockIndex) => ...;
    DrawerBlock newLine(int row, int blockIndex) => ...;
    DrawerBlock brick(int row, int blockIndex) => ...;

    //   
    DrawerBlock brickEmpty(int row, int blockIndex) =>
        ((row + blockIndex) % 2 == 0) ? Block.Continue($"[   ]") : null;

    var blockDrawers = new Func<int, int, DrawerBlock>[] { 
        end,
        newLine,
        brickEmpty, //    brick
        brick
    };

    var drawer = new DrawerProcessor();
    var blockDrawer = new BlockDrawer(drawer);

    blockDrawer.Draw(
        blockDrawers,
        (blockStr, isEnd) => Console.Write(blockStr));
}


[   ][0,1][   ]
[1,0][   ][1,2]
[   ][2,1][   ]
  
//  2.  DrawerProcessor.
//       .
//    main -   ,
//         .
      
      



: “ ”. . . , . , - .





2 Main. Main. . .





public interface IContextDrawerBlock<TDrawerContext> {
    int Priority { get; }
    DrawerBlock Draw(int row, int blockIndex, TDrawerContext context);
}
      
      



context, . , - context.RowCount:





class EndDrawer : IContextDrawerBlock<SampleDrawContext> {
    public int Priority => 10;
    public DrawerBlock Draw(int row, int blockIndex,
        SampleDrawContext context) 
      
        => row == context.RowCount ? Block.End() : null;
}
      
      



, :





public class ContextBlockDrawer<TDrawerContext> {
    readonly IReadOnlyCollection<IContextDrawerBlock<TDrawerContext>> _BlockDrawers;
    readonly BlockDrawer _Drawer;

    public ContextBlockDrawer(
        BlockDrawer drawer, 
        IReadOnlyCollection<IContextDrawerBlock<TDrawerContext>> blockDrawers) {

        _Drawer = drawer ?? throw ...

        _BlockDrawers = blockDrawers?.Any() == true
            ? blockDrawers.OrderBy(bd => bd.Priority).ToArray()
            : throw ...
    }

    public void Draw(TDrawerContext drawerContext,
        Action<string, bool> onBlockDraw) {

        var drawers = _BlockDrawers.Select(bd => {
            DrawerBlock draw(int row, int blockIndex) => 
                bd.Draw(row, blockIndex, drawerContext);

            return (Func<int, int, DrawerBlock>)draw;
        })
        .ToArray();

        _Drawer.Draw(drawers, onBlockDraw);
    }
}
      
      



:





//  ContextBlockDrawer

var drawer = new DrawerProcessor();
var blockDrawer = new BlockDrawer(drawer);


var blockDrawers = new IContextDrawerBlock<SampleDrawContext>[] {
    new EndDrawer(),
    new EndLineDrawer(),
    new BrickEmptyDrawer(),
    new BrickDrawer(),
};

var ctxBlockDrawer = new ContextBlockDrawer<SampleDrawContext>(
    blockDrawer, 
    blockDrawers);


//  ContextBlockDrawer

ctxBlockDrawer.Draw(
    new SampleDrawContext {
        RowCount = 3,
        BlockCount = 3
    },
    (blockStr, isEnd) => Console.Write(blockStr));

//  3.  ContextBlockDrawer.
//       .
//   .
//       ,
//      -    Priority.
      
      



: Priority, Priority . “ ”. .. ( ).





,

ContextBlockDrawer 3. ContextBlockDrawer () BlockDrawer . BlockDrawer, , () DrawerProcessor, .





:





ContextBlockDrawer -> ( )-> BlockDrawer -> -> DrawerProcessor.





“”.





3 ContextBlockDrawer “ ”. ( ) : “ ”:





- , ( - )





- , .





: , , “ ”:





//     
// (   )
var ctxBlockDrawer = new ContextBlockDrawer();
ctxBlockDrawer.BlockDrawer = blockDrawer;


//     
// (   )
public class ContextBlockDrawer<TDrawerContext> {
    ...
    public void Draw(TDrawerContext drawerContext, 
        Action<string, bool> onBlockDraw) {            
        ...
        var blockDrawer = ServiceLocator.Get<BlockDrawer>();
        ...
    }
}

//      
      
      



BlockDrawer (), ContextBlockDrawer BlockDrawer ( ):





public class ContextBlockDrawer<TDrawerContext> {
    readonly IReadOnlyCollection<IContextDrawerBlock<TDrawerContext>>  _BlockDrawers;
    readonly BlockDrawer _Drawer;

    public ContextBlockDrawer(
        IReadOnlyCollection<IContextDrawerBlock<TDrawerContext>> blockDrawers) {

        // 
        var drawer = new DrawerProcessor();
        _Drawer = new BlockDrawer(drawer);
        ...
    }
      
      



ContextBlockDrawer BlockDrawer : ContextBlockDrawer BlockDrawer, BlockDrawer. BlockDrawer( DrawerProcessor). .. , .





ASCII , - .





y x ContextBlockDrawer , :





public interface IContextDrawerBlock<TDrawerContext> {
    int Priority { get; }
    DrawerBlock Draw(int row, int blockIndex, TDrawerContext context);
}
      
      



Draw row blockIndex. . y :





public interface IartesianDrawerBlock<TDrawerContext> {
    int Priority { get; }
    DrawerBlock Draw(float x, float y, TDrawerContext context);
}
      
      



, :





class LineDrawer : IartesianDrawerBlock<artesianDrawerContext> {
    public int Priority => 40;

    public DrawerBlock Draw(float x, float y,
        artesianDrawerContext context) {

        var y1 = x; //   y=x
        
        //   y1    y
        // (c  )
        if (Math.Abs(y1 -y) <= context.Rounding)
            return Block.Continue("#");
            
        return null;
    }
}
      
      



IartesianDrawerBlock ContextBlockDrawer. , “Draw(int row, int blockIndex, TDrawerContext context)” “DrawerBlock Draw(float x, float y, TDrawerContext context)”:





public class artesianDrawerAdapter<TDrawerContext> : 
    IContextDrawerBlock<TDrawerContext>
    where TDrawerContext : IartesianDrawerAdapterContext {

    readonly IartesianDrawerBlock<TDrawerContext> _cartesianDrawer;
    public artesianDrawerAdapter(
    		IartesianDrawerBlock<TDrawerContext> cartesianDrawer) {

        _cartesianDrawer = cartesianDrawer ?? throw ...
    }
    
    public int Priority => _cartesianDrawer.Priority;

    public DrawerBlock Draw(int row, int blockIndex, TDrawerContext context) {

        float x = blockIndex / context.Scale + context.XMin;
        float y = context.YMax - row / context.Scale;
        return _cartesianDrawer.Draw(x, y, context);
    }
}

public interface IartesianDrawerAdapterContext {
    public float Scale { get; }
    public float XMin { get; }
    public float YMax { get; }
}
      
      



artesianDrawerAdapter - :





//  ctxBlockDrawer    

var drawer = new DrawerProcessor();
var blockDrawer = new BlockDrawer(drawer);


var blockDrawers = new IartesianDrawerBlock<artesianDrawerContext>[] {
        new EndDrawer(),
        new EndLineDrawer(),
        new LineDrawer(),
        new EmptyDrawer()
    }
    .Select(dd => 
        //  
        new artesianDrawerAdapter<artesianDrawerContext>(dd))
    .ToArray();

var ctxBlockDrawer = new ContextBlockDrawer<artesianDrawerContext>(
    blockDrawer,
    blockDrawers);


//  ctxBlockDrawer

ctxBlockDrawer.Draw(new artesianDrawerContext {
    XMin = -2,
    XMax = 30,
    YMin = -2,
    YMax = 8,
    Scale = 5,
    Rounding = 0.1F
},
(blockStr, isEnd) => Console.Write(blockStr));
      
      



: IContextDrawerBlock IartesianDrawerBlock “” - artesianDrawerAdapter.





:





// 

...
var ctxBlockDrawer = ...

var asciiDrawer = 
    new AsciiDrawer<artesianDrawerContext>(ctxBlockDrawer);


// 

asciiDrawer
    //    
    .OnBlockDraw((blockStr, isEnd) => Console.Write(blockStr))
    .Draw(new artesianDrawerContext {
        XMin = -2,
        XMax = 30,
        ...
    });

//  4.    AsciiDrawer.
      
      



AsciiDrawer:





public class AsciiDrawer<TDrawerContext> {
    readonly ContextBlockDrawer<TDrawerContext> _ContextBlockDrawer;
    readonly Action<string, bool> _onBlockDraw;
    public AsciiDrawer(
        ContextBlockDrawer<TDrawerContext> contextBlockDrawer, 
        Action<string, bool> onBlockDraw = null) {

        _ContextBlockDrawer = contextBlockDrawer ?? throw ...
        _onBlockDraw = onBlockDraw;
    }

    public AsciiDrawer<TDrawerContext> OnBlockDraw(
        Action<string, bool> onBlockDraw) {

        //   
        //  this (return this)   
        return new AsciiDrawer<TDrawerContext>(
            _ContextBlockDrawer, 
            onBlockDraw);
    }

    public void Draw(TDrawerContext context) {
        if (_onBlockDraw == null)
                throw new InvalidOperationException("Use .OnBlockDraw to set up draw output");

        _ContextBlockDrawer.Draw(context, _onBlockDraw);
    }
}
      
      



: AsciiDrawer “” - , . OnBlockDraw ( this). “” .





SingleInstance

4 , “”, IoC . AsciiDrawer.





Die ASCII-Objekte des Malers speichern keine Zustände, sie sind auch „unveränderlich“, was bedeutet, dass Sie dieselben Instanzen sicher an verschiedenen Orten verwenden können. Das Einschließen unserer Objekte kann im IoC-Container als SingleInstance registriert werden.





Klicken Sie daher in der Blazor WebAssembly-Demo beim Klicken auf die Schaltfläche Ausführen auf den folgenden Code:





var res = new StringBuilder();

AsciiDrw
    .OnBlockDraw((blockStr, isEnd) => {
        res.Append(blockStr);
        if (isEnd)
            //  UI
            Res = res.ToString();
    })
    .Draw(new FuncsDrawerContext {

        //  
        Rounding = Rounding,
        Scale = Scale,
        XMin = Xmin,
        XMax = Xmax,
        YMin = Ymin,
        YMax = Ymax,

        //   y  x
        Functions = funcs
    });
      
      



Die Demo verwendet die folgenden Blöcke:





new EndDrawer(),
new EndLineDrawer(),
new FuncsDrawer(), //     
new XAxisDrawer(), //   X
new YAxisDrawer(), //   Y
new EmptyDrawer()
      
      



Sie können auch denken an:





  • ein Block, der den Bereich unter dem Diagramm malt,





  • ein Block, der eine Skala auf den Achsen anzeigt,





  • Block, der die Schnittpunkte der Diagramme signiert.





Fazit

Wie Sie sehen, kann sogar ein Schulproblem ernsthaft verwirrt sein - die Hauptsache ist, die Prinzipien und Muster zu kennen.








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